Agriculture

Agriculture Type Produces (Type) Produces (Number) Livestock/Pet Food Requirements Agriculturalist Food Requirements
Farmer Food 20-60 Blocks/Farmer None 6/Farmer
Rancher Livestock (Food, Goods) 10-30/Rancher (25-50 Chickens) None 6 Food/Rancher
Beekeeper Bees, Honey, Honey Products 10-20 Hives/Keeper None 6 Food/Beekeeper
Orchard Master Trees/Tree Products/Fruit 1 Orchard/Master, 30-50 Trees/Orchard None 6 Food/Master
Stable Master Horses, other Rideables 20-25/Master 2 Wheat/Breeding Item/Horse/Rideable 6 Food/Master
Kennel Master Dogs, Cats, other Pets 20-25/Master 2 Breeding Item/Pet 6 Food/Master
Fisherman Fish 15-30 Fish/Fisherman 25-50 Water Blocks/Fisherman 6 Food/Fisherman
Plantationer Non-Food Farmables 20-60 Blocks/Farmer None 6 Food/Plantationer

Agriculturalists are not counted in the general population. Their primary function is to grow and tend food for the masses. Therefore, their numbers (usually) vary depending on how many people live in their vicinity.

Note: Cheating in the Muffler is not considered a rule-breaking cheat, because it can most definitely help save your sanity when dealing with large numbers of Livestock.

I offer here three possible ways of creating distinctive Agricultural areas, if you're not feeling that creative. If you feel like having a Plantation that has an Orchard, Ranch, and Farm on it, feel free. These are general guidelines for people that either aren't creative or have a creative block at any particular moment.Feel free to take whatever you want from any section and blend it together:

Boosting Agricultural Production

Agricultural Leaders

The Agricultural Leaders are the people who founded, run, and/or own the Agricultural building. They get a house, which is generally roughly similar to the Stage-typical housing, and do the most work.

Agricultural Assistants

Agricultural Assistants live with the Agricultural Leaders, usually in a bunkhouse/dormitory. They help the Agricultural Leader, and boost his production.

Agricultural Bonus Building

Bonus Buildings help the Agriculturalists do their job, and generally allow them to both raise more crops/animals/etc and provide a flat 125% (rounded up) increase in Food Point production across the entire Agricultural building (sometimes across multiple buildings).

Example:

if a Farm is producing 10 plants, and has a Granary to boost its production 125%, those 10 plants will now count as 13 Food Points

Agricultural Synergy

Under Construction

Plantation:

The Plantation owner doesn't care so much about growing food (though he does a bit of that) as he does growing other crops to sell elsewhere. He leaves the bulk food crops to the Farmer, and concentrates on Pumpkins, Cotton, and other non-edible flora. They aren't quite as easy or straightforward as Wheat, Potatoes, Corn, Melons, and Carrots, but are useful in their own rights.

Plantation Houses and Bunkhouses are exactly the same as their Farming brethren. A single Granary may serve only Plantationers, only Farmers, or a mix of Farmers and Plantationers.

Farm:

Farmers have only one job: plant seeds and grow as much food as possible. Farmers are Agriculturalists that grow plants for food. As a general rule of Thumb, each Farmer is capable of tending anywhere from 25-75 Blocks of crops before another Farm is needed. They spend all day out in their fields, working hard to supply others with food.

"Farm House"

"Farmhand Bunkhouse"

Occasionally, Farmers fall behind despite their best efforts. If this happens, they hire Farmhands. Farmhands are considered Agricultural Servants. Food and Room Requirements are identical in most respects with their Residential Servant brethren. Each Farmhand needs 4 Food, and can tend an additional 15-30 blocks for their Farm.

"Granary" Farming Special Building

Granaries reduce the waste and spoilage that naturally occurs on some farms. Granaries allow Farmers to be more efficient and, by extension, tend more blocks. To acquire the bonus from the Granary, its Food Storage must be filled. Granaries, in addition to providing bonuses to Farmers and Farmhands, also store food for the Farm's neighboring town/settlement/nation/empire.

Ranch:

As a general rule of Thumb, each Rancher is capable of tending to 15-30 Livestock (20-45 if the Livestock are Chickens). Livestock are animals that produce edible or useful products. In Vanilla these are Cows, Mooshrooms, Pigs, Chickens, and Sheep, though depending on your mods, there may be many more. Each animal that produces an edible product is considered one food source. It is recommended that Ranches specialize their Livestock.

Horses, Chocobos, Komodo Dragons, Elephants, etc are not considered Livestock. See Stables section for more information

Cats, Dogs, and other Pets are not considered Livestock. Please see Kennels for more information on Pets.

"Ranch House"

"Ranch hand Bunkhouse"

Occasionally, Ranchers fall behind despite their best efforts. If this happens, they hire Ranch hands. Ranch hands are considered Agricultural Servants. Food and Room Requirements are identical in most respects with their Residential Servant brethren. Each Ranch hand needs 4 Food, and can tend an additional 5-10 Livestock.

"Barn" Ranching Special Building

Barns are structures that are raised to help protect Livestock from adverse conditions. Livestock that have a Barn to shelter in generally grow up in better condition than those that do not. Livestock that have a Barn to shelter them produce 125% more food (round up), and because of the bettered health of his Livestock, the Rancher can take care of 5 more Livestock (10 more Chickens).

Stable

Stable Master--10-25 Rideables
Stable Hand--5-10 Rideables
Stable--+5 Rideables, Food Requirements for Rideables reduced to 1 Breeding item per Rideable

Kennel Masters and Kennels

Kennel Masters are not terribly important in the grand scheme of things, but they are important for one very important thing. The Breeding, training, and care of animals kept in your Kennels. Without Kennel Masters, you would have no war dogs. Without Kennel Masters, you would have no dogs at all, except what you manage to tame yourself. Being a busy person, you wouldn't have the time to give the dog or cat to really train them the way that they should be trained. For the Kennel Master, his animals are the only thing in his life.

By default, he only cares for Dogs and Cats. However, if you have a mod that includes more animals that can be tamed like dogs and cats that have no value as Livestock and cannot be ridden, the Kennel Master will take care of them too. Kennel Masters can take care of up to 20 animals at any one time. Nobles, your army, yourself, and others all come to Kennel Masters for pets.

"Kennels"

Room Requirements

Kennel Hands+5 Pets per Hand

Pet Groomer/Pet Hotel/[Pet Luxury Service]+5 Pets, Feed Costs reduced to 1 Item per Pet

Arboriculture:

The growing of trees and bushes in order to produce goods. This can range from standard trees to berry bushes to specially bred trees. Generally, Orchards are tended by people from other professions, and kept in public places (or near Farms, Ranches, Plantations, etc). The exception to this rule is that Ore Berries are generally jealously guarded by town rulers/Tinkers/Weaponsmiths.

There are two kinds of Arboriculturalists. The Orchard Masters and the Lumberjacks. One is responsible for developing new kinds of trees and harvesting the result, and the other is responsible solely for gathering large amounts of wood. Both tend to Orchards whose size is dependent on how many people they have tending it. Each Orchard is by default only 25-50 Trees.

Orchard Master

Orchard Masters are responsible for planting, growing, tending to, harvesting, and breeding trees that produce useful products.

Orchard Hand Bunkhouse

Additional Hands can tend an additional 5-10 trees Each

Orchard Bonus Building: Composter

Lumberjack Shack

Lumberjacks are responsible for planting and cutting down trees to supply their town, nation, and empire with wood. If you decide to assign more Lumberjacks to the same Orchard, the Lumberjack Shack will belong to a Lumberjack Overseer.

Lumberjack Dormitory

Lumberjacks can tend an additional 5-10 trees each.

Lumberjack Bonus Building: Sawmill

Lumber Orchards

Fruit Tree Orchards

Tree Breeding Orchards

Rubber Tree Orchards

Apiculture

you have most certainly heard of some of the fantastic bee breeds out there that produce truly outlandish products.

However, Bee Keepers do tend to deal in, well, Bees. So Bee Keepers are generally not welcome in Residential or Commercial areas. They tend to be on the edges of town, where the townspeople won't be too bothered by the Bees. One Bee Keeper can give adequate care for 10-20 Bees.

Bee Keeper's Dwelling

A Bee Keeper's Dwelling is exactly the same as the current Stage's main type of Dwelling (Settlement Shack, Village Villa, Hamlet Hut, etc), with only a few modifications

The Bee Keeper, or Apiarist, raises Bees and Butterflies for fun and profit.

Fisherman