Stage 1: Dirt Hovel

Tips for helping you find a building style to build your first civilization ((links to tips for building))

You have been wandering in the wilderness for months, for reasons that are your own. Maybe you have been fleeing war, or a tyrannical government. Whatever your reasons, you have finally decided to stop and settle down. You're exhausted, your supplies are long since exhausted, and all you want is safety from the mobs that try to kill you every night.

One day, in your wanderings, you discover a book. You didn't see anyone drop it, and you know you didn't have it in your journeys before. Something about it makes you open it and start reading. It's the writings of an ancient, almost mystical Emperor--instructions on how to survive, build, and rule others. And the words change as you read it. It's almost like the book itself is alive.

You need to build a small shelter, and amass some supplies if you plan to live much longer.

The book has a few suggestions about how to help with that.

Stage 1 Rules:

Hovel/Hut Building Requirements:

The interior of your hovel may not be higher than 2 blocks high, with the ceiling at 3 blocks above the floor. in addition, you may not have any other blocks on top of your hovel (Height level 4+).

In this way, in the case of a cave-in, you would be able to (more) easily dig yourself out. Speaking of cave-ins:

If your Hovel is longer than 3 blocks long/wide in any direction, it must be supported. It may be supported by a 2 block high Log pillar,

or a 2x2 Dirt/Gravel/Clay support pillar.

Dirt Track Advancement Requirements:

None. Fast Track Difficulty Players skip this Stage. You Pansy.

Dirt Hovel Advancement Requirements (50 Possible Points)

Normal Difficulty

Residential

Player Dwelling/Estate (20 Possible Points)

Agricultural (20 Points Possible)

Fortification (10 Points Possible)

Defend your Hovel

Dirtcore Advancement Requirements (100 Possible Points)

Hardcore Difficulty

Residential (22 Points)

Player Dwelling/Estate (7 Points)

Non-Player Dwellings (15 Points)

If the Challenger wishes, they may build additional Dwellings in the Dirt Hovel stage. The inhabitants of these Hovels will go on to be Elders along with the Challenger(s) in the next Stage. Both the Challenger(s) AND The Elders will need Wooden Dwellings in the next Stage.

Commercial (5 Points)

Build Granary +1 (before Bonuses, Bonuses cap at +4)

Technology (2 points)

Have 1 copy of each of the following books: +2

Magic (2 Points)

Shrines (2 Points)

Build a Shrine to Notch, the Creator +1

Build a Shrine to Jeb, Banisher of Herobrine +1

Transportation (2 Points)

Agriculture (31 Points)

Farming (7 Points)

Plantations (8 Points)

Arboriculture (10 Points)

Apiculture (2 Points)

Kennels/Stables (4 Points)

Fortifications (11 Points)

Defend your Hut

Outliers (2 Points)

Scout for Locations (caps at 1)

Find a good place for an Outlier +1

Mark Outlier Location (caps at 1)

Build a Noob Tower at your chosen Outlier Location (1x1 tower of something up some distance in the sky to mark the location) +1

Item Requirements/Bonuses (21 Points)

Race-specific Rules:

This section is only used if you decide to play with the custom Races ruleset.

Humans:

This land will be yours. It won't belong to anyone else. It will--it MUST--be yours, and ONLY yours! You will have to take steps to protect it!

Human Investment Banker (Subrace):

You are NOT going to live in the dirt like a heathen. Your house is going to be dry, it is going to be luxurious, and it will be a tribute to your status as an important personage.

Dwarves:

It has been a long journey from the Mountainhome, and your supplies have finally run out. You and the other 6 Dwarves that left with you to build a new Fortress are left in the middle of the wilderness with no supplies. You must quickly build yourself a shelter before nightfall and the Creepers come. Strike the Earth!

Sober Dwarves (Subrace):

Elves:

You are a member of the proud Elven race. You existed long before all of the other races, and you will live further still after they are all dead and buried. All races know of you, and wish that they were you. Your kinship with the natural world, whether flora or fauna, is legendary.

Necrotic Elves (Sub-race):

You have managed to survive, despite being hated and often hunted for nearly all of your life. You understand Magic like no other race possibly can. However, your power comes at a price--nearly everyone wants to destroy you. Build your defenses as quickly as you can!

If you are also doing the Castle Construction Challenge, feel free to make up your own backstory.

Next stage: Wooden Settlement