Crime

The various Criminals are essentially Criminal Nobles. Each Crime Family is headed by a Godfather, and Various "The Bosses" and "Mr. Bigs" run operations underneath each Family's Godfather.

Another solution has been to simply declare certain area slums, and cram in as many people as possible into the space available. The dwellings in Slum areas would be exceedingly small, with barely enough room to live. Your advisors warn you that that many people crammed into that small of a space might mark the beginning of a Crime wave the likes of which has not yet been seen in your nation.

Bandits:

Pirates

Pirates are essentially bandits that prey on/near/along your coastline. They are different than normal bandits, in that they expand slightly differently, but similarly to Smugglers. For Pirates, they initially begin raiding in Vanilla Boats, but once they get enough members they build Pirate Ships. Each Ship has its own Crew Requirements that must be met before the Ship may be built. However, all Ships in a Pirate Band belong to the same Pirate Band.

That said, multiple Pirate Bands may be operating out of the same area.

Pirate Camp

Pirate Fort

Pirate Stronghold

Pirate Outlier

Pirate Ship Crew Requirements

Pirate Sloop

Crew Required: 12

Pirate Frigate

Crew Required: 24

Pirate Galleon

Crew Required: 36

Pirate Ship of the Line

Crew Requirement: 50



Pirates do not necessarily all belong to the same group. You could have 6 Pirate Camps along the same road, for roughly 72 Pirates on a single area of coastline, but because they are not in the same Pirate Crew/Fleet, they would not form a Pirate Stronghold.

Pirate Ships:

Smugglers

Crime Lords

The Boss: Build a Inn/Hotel as a front for The Boss's criminal activities