Dwellings
Dwellings can be built however you want, in any architectural style you want, with however many floors
you want. There will be some requirements, but the number requirements will be kept to a minimum, with
an emphasis on player creativity. If you are running low on creativity, I'll try to provide you with a list of
possible rooms you can add.
Each building material, room, and room upgrades will be given a certain point value. Each stage will have
different point requirements for the various houses.
To advance each Stage, you should build a certain number of rooms, the number increasing every stage.
Rooms can be any size, and can be single or multi-story. Some of the "Rooms" described here may not be
literally rooms, but may be sections that may be nice to look at or use. The rooms will follow the same
general categories as can be found in the Community Buildings page.
Villager Dwellings will usually be smaller than Player Dwellings, and will also have a certain number of
rooms required (starting low, slowly going up). They can feed off the same list of rooms as the Player
Dwellings.
An apology in advance for the lackluster Ars Magica suggestions. I haven't spent much time with the mod
yet, and will be expanding the Ars Magica list as I discover more of its secrets.
Decorative Items List:
The Following Lists are NOT Exhaustive. Mods may have additional decorative items that could be
added to the list, or I could be forgetting something from Vanilla Minecraft.
Indoor Decorative Items:
- Painting
- Filled Item Frame
- It is recommended that if this option is chosen, to fill the Item Frame with something
similar to the inhabitant's job description, homeland, and/or local scenery
- Map-filled Item Frame
- May be of local area, Capital, or any other area
- Functional Clock (Whether it is in an Item Frame or some other way)
- Carpeting/Wool Floor
- Filled Clay Pot
- Chair (if applicable mod(s) are installed
Outdoor Decorative Items:
- Any of the Indoor Decorative Items, in addition to:
- Decorative Garden
- Decorative pool/river of water.
- Hay Bale
- Only if Livestock are present in the current room
- A clear and distinct pathway
- Unless such a pathway would present a distinct violation of the Room's intended purpose
Room Suggestion List:
Agricultural:
- Garden (not necessarily crop garden, but a bunch of plants put together in a nice looking way)
- Pond
- Orchard
- Tree Farm
- Wheat field
- Carrot Field
- Potato Field
- Field of mod-added crop
- Cow Pasture
- Pig Pen
- Chicken Coop
- Sheep Pen(s) (sorted by color?)
- Horse Pasture
Residential (Bedrooms, etc):
- Bedroom
- Butler's Quarters/Housing
- Servant's Quarters/Housing
- Maid's Quarters/Housing
- Guest Room(s)
- Gardener's Quarters/Housing
- Cooks Quarters/Housing
- Master Bedroom
Fortifications
- Wall around house/estate
- Watch Towers (Along wall or near estate/housing)
- (Security) Guard Housing (Barracks/shed)
Technological:
- [Mod] MJ Power Generation Room
- [Mod] EU Power Generation Room
- [Mod] Blutricity Power Generation Room
- [Mod] Factorization Power Generation Room
- [Mod] Factorization Solar Energy Collector
- [Mod] Steam Boiler Room
- Liquid Storage Room (Buckets in chests or [Mod] Tanks)
- [Mod] Power Storage Room (EU Batbox/MFE/MFSU, MJ Redstone Energy Cells, Blutricity Batteries/Battery Boxes,
etc)
- Sorting Room (Vanilla Hoppers or [Mod] other means)
- [Mod] Ore Processing Room
- [Mod] Factory Room
- [Mod] Steve's Carts 2 Cart Assembler (Tier/Tech 2/3 are considered Technological. Tier/Tech 1 is considered
General)
Magical:
- Nether Portal
- End Portal (If your base extends into a relevant Stronghold)
- Enchantment Room
- [Mod] Mystcraft Writing Room
- [Mod] Mystcraft Library
- [Mod] Mystcraft Linking Room/Nexus (These three could be separate, or entirely the same room,
- up to you)
- [Mod] Thaumaturge Tower (ALL Thaumaturgy must be done separately from at least your main
- house, due to unstable elements involved (Crafting/Research, etc. finished products may be used
- elsewhere. Tower shape is recommended, not required)
- Thaumaturgical Research Room
- Thaumaturgical Crafting Room
- Thaumaturgical Essence Storage
- Thaumaturgical Magic Mirror item transport system
- other Thaumaturgical rooms
- [Mod] Ars Magica Inscription Room
- [Mod] Ars Magica Transportation Nexus Room
- [Mod] Ars Magica Spell Library Room
- [Mod] Ars Magica Essence Machination Rooms
- [Mod] Ender Chests in rooms (Magicians only)
Transportation (Minecart, path/road, and/or water-based):
- Houseboat (if near water)
- Docks (if near water)
- Boat/Ships (movable or non-moveable, if near water)
- Minecart track station
General:
Work Room--
- Chest and Crafting Table--1 Point
- Auto-crafter (any kind) Room Upgrade-1 Point
- Liquicrafter (MFR) Upgrade--1 Points
- Buildcraft Laser Crafting Table Upgrade-5 Points
- AE Crafting system Upgrade--10 Points
[Mod] Tinkering Room (Tinker's Construct)
- Pattern Table/Part Builder--1 Point
- Pattern Chest with Complete Pattern collection stored in Pattern Chest Upgrade--1 Point
- Smeltery Upgrade--5 Points
- Requires Controller, Faucet, at least 1 Casting Basin/Table, complete Smeltery
- No additional points for additional Casting Basins/Tables
- Additional Y Level to Smeltery Upgrade--1 Point per 2 levels
- Tool Station Upgrade--1 Point
- Complete Aluminum Brass Cast collection stored in Pattern Chest(s) Upgrade--1 Point
Ore/Redstone Block Warehouse Room(s) (Blocks or Ore placed in groups for a visual representation of how much of
each you have)
Item Storage Room
- 1 Point per Storage Room. Room must have at least 2 Double Chests, or 6 Barrels.
- Additional Storage Rooms in the same Dwelling must conform to the Storage Upgrade standards.
- Storage Upgrade
- Iron Chest Tree (Chest-Obsidian Chest). 1 Point per 2 Iron Chest
- Additions/Upgrades
- Double Chests. 1 Point per 4 Double Chests.
- Factorization Barrels. 1 Point per 6 Barrels
- Applied Energistics Room Upgrade(s)
- If the AE Room Upgrade is chosen for a single Dwelling that is not
- occupied by the player(s), and is actually a Dwelling and not a job building,
- the ME Network should either be separate from the
- player/city/nation/empire's ME Network, or an ME SUBNetwork.
- 1 Point per full ME Drive
- ME Chests do not give any inherent points, due to requiring a Storage Unit to function
- 2 Points per 1k Storage Unit
- 4 Points per 4k Storage Unit
- 8 Points per 16k Storage Unit
- 12 Points per 64k Storage Unit
- /!\ Extra Cells Points totals coming--haven't looked very hard at the mod other than a quick glance.
- 25 Points per Deep Storage Unit Upgrade
Additional Storage Room
Entryway
library
Infirmary
Bathroom
Armor/Weapon Display Room
Personal Mine Entrance (s)
Entrance to underground tunnel network
[Mod] Steve's Carts 2 Cart Assembler (Tier/Tech 1 Only) using the following Modules/Upgrades:
- Basic Solar Engine
- Tiny Coal Engine
- Wooden Hull
- Mechanical Pig
- Basic Drill
- Basic Wood Cutter
- Internal Storage
- Internal Tank
- Front Chest
- Front Tank
- Top Chest
- Cage
- Dynamite Carrier
- Railer
- Seat
Stage 1: Dirt Hovel
- Dig down/build a Dirt House.
- Optional: Dimensional Doorway House
Stage 2: Wood Settlement
Wooden Player House (Normal):
Must be sealed by a (Wooden) Door(s)
Must be bright enough so mobs will not spawn (at any time of day)
Must have work room:
- Double Chest
- these requirements are Per House, and thus per Player
- Must Contain full set of Wooden Tools
- Must Contain at least 8 edible items of any variety
- Wooden Axe
- Wooden Pickaxe
- Wooden Shovel
- Wooden Hoe
- Wooden Sickle
- Wooden Sword
- Must contain Leather Helmet
- Unless it is being worn by Player(s)
- Must contain 2 stacks of Cobblestone.
- Crafting Bench
- Must have bedroom
- minimum 2x2x2 size
- Bed
- Tool/Armor Chest (Optional)
Optional Rooms:
- Kitchen
- Crafting Bench
- Chest (reserved for food and food-making items)
- Storage Room
- Additional Bedrooms
- Personal Mine entrance
- Must not go below 20 blocks below the house
- Players must wear Leather Helmet if they go underground
Wooden Player Dormitory (Fast Track)
- Must be sealed by (Wooden) Door(s)
- Must be lit by torches because Fast Trackers are scared of the dark
- Multiple Players must all live in the same house because they're too scared to live alone
- Players may have their own room or live in a dormitory
- Rooms consist of a 2x2 room with a bed
- Dormitories consist of a bunch of beds with at least 1 block separating them.
- Must have Crafting Table
- Must have Chest
Wooden Player House (Hardcore):
Players are NOT allowed, under any circumstances, to live together
Must be sealed by (Wooden) Door(s)
Door(s) must open by Wooden Button
Must be too bright for hostile mobs to spawn inside
- Must have Work Room
- Must have 2 Crafting Benches
- Must have 3 Double Chests
- Optional: full stack of arrows
- If String drops, Bow is required
- If you get more string, building a fishing pole is required
- Food is not allowed to be stored in the Work Room
- Must have Bedroom
- Must have Bed
- Must have Armor Chest for extra armor.
- Additional Armor sets are not required in Stage 2
- Must have Tool Chest with full set of Wooden Tools this is in addition to the set Players are required
to
carry
- Must have Kitchen
- Must have Crafting Bench
- Must have at least a Double Chest
- This Chest is for Food only.
- Must have Infirmary
- Those Refugees are exhausted and probably need medical attention, after all
- Must have at least 2 beds
- Must have Storage Room
- Must have at least 8 Storage Chests
- Must have at least 5 stacks of Cobblestone
- Optional: In addition, have 4 Storage Barrels
- Food is not allowed to be stored in the Storage Room, must be stored in Kitchen
- Must have Personal Mine Entrance
- Mine Entrance must have Wooden Door protecting house from mobs from below
- Mineshaft must be reinforced by wooden supports every ten blocks
Refugee Shack
- Must be sealed by a (Wooden) Door(s)
- Must be too bright for hostile mobs to spawn
- Must have Bedroom
- Must have Storage Room
- Single or Double Chest for food items
- Minimum 3x2x2 Main Room
- Decorate however you please, with whatever you want in here
Refugee Housing (Hardcore):
- Must have Bedroom
- Must have Kitchen/Storage Room
- Double Chest for food items
- Must have minimum 4x4x2 Main Room
- Decorate However you please
Stage 3: Stone Hamlet
Stone Player House (Normal) Additional Requirements:
- Doors to outside must have Pressure Plate installed on the inside
- May be built fresh or upgraded from Wooden Player House
- Exterior must be 75% Stone
- Any gaps in walls intended as windows must be filled with glass
- Work Room:
- Same as Wooden Player House
- Add at least 1 Furnace
- Add at least 1 Double Chest
- Storage Room
- Must contain at least 4 Double Chests
- Optional:
- Kitchen
- Must have Crafting Bench
- Must have Double Chest (only food/seeds may be stored in this chest)
- Must have Furnace
- Additional Bedrooms
- Personal Mine entrance
- Must not go below 20 blocks below the house
- Players must wear Leather Helmet if they go underground.
Stone Dormitory Additions (Fast Track):
- Chest must be upgraded to Double Chest
- Furnace must be installed in Dormitory
- Any missing blocks intended as windows must be filled with Glass.
Stone Player house (Hardcore):
New House Must be built. Old House becomes Community Center
Hardcore Housing
Hamlet House (Elders)
Required Rooms:
- Master Bedroom
- Must have a Double Bed
- At Least 1-2 Decorative Items
- Guest Bedroom
- Must have a Bed
- At Least 2-4 Decorative Items
- Work Room
- Must have a Double Chest
- Must have a Furnace
- Must have a Crafting Bench
- At Least 1 Decorative Item
- Storage Room
- Must have at least 4 Double Chests
- or 12 Barrels if Barrels are preferred
- At Least 1 Decorative Item
- Kitchen
- Must have either Frying Pan or Furnace for cooking food
- Must have a Crafting Bench
- Must have a Single Chest for food
- At Least 1 Decorative Item
- Office
- Must have a Desk
- Must have 2-4 Bookcases or Bookshelves
- May be Vanilla or Bibiliocraft
- Required Bookshelves do not count towards Decorative Items
- At Least 1-3 Decorative Items
- If Elder is assigned an aspect of City/National Life, they must have one room dedicated to their
- specialty. IE:
- Agriculture Elder must have a room dedicated to Agriculture
- Mining Elder must have a room dedicated to mining equipment (or personal mine entrance)
- etc.
- 2-3 Additional Rooms to taste
Hamlet Hut
- Bedroom
- Must have a Bed
- At least 2 Decorative Items
- Work Room
- Must have a Double Chest
- Must have a Furnace
- Must have a Crafting Bench
- At least 1 Decorative Item
- Storage Room
- Must have at least 3 Double Chests
- Or at least 9 Barrels if Barrels are preferred.
- At least 1 Decorative Item
- Kitchen
- Must have either Frying Pan or Furnace for cooking food
- Must have a Crafting Bench
- Must have a Single Chest for food
- At least 1 Decorative Item
- 1-2 Additional Rooms to taste